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Author |
Thread Statistics | Show CCP posts - 19 post(s) |

Vincent Athena
V.I.C.E.
951
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Posted - 2012.08.27 22:20:00 -
[1] - Quote
Ive heard rumors that, eventually when implemented, if you place your PI command center in a district controlled by dust mercs friendly to you, you get a production boost. But nothing about seizing assets, or destroying assets, or interaction with the customs office. The dust planetary command center is a different item than the one for PI and different from the customs office.
I noted no blue prints for any dust items. Anyone know how they get produced? http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
951
|
Posted - 2012.08.27 23:26:00 -
[2] - Quote
Gilbaron wrote:about voice comms :
battle comms (team and squad chat) are free, custom channels require an universal voice transmitter. they all cost one (1) aurum right now to allow testing of the system. typing is always free
there is a lengthy thread in the dust 514 forums about the 'pay to talk' incident.
because of :nda: I can't really talk about CCP's answer to the concerns, but there has been one. It was not bad.
I don't know a single free to play game that allows you to even create custom voice channels. I let alone on the ps3 OK... but if an eve pilot is called upon to provide support, can the eve player get into battle comms, so the dusters can talk to the eve player and vice versa? http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
952
|
Posted - 2012.08.28 16:16:00 -
[3] - Quote
I can tell you one issue with dust / eve interaction: There are not enough ways to do it yet. How much testing of chat can you do? I hope you can turn on more features soon. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
956
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Posted - 2012.08.28 22:13:00 -
[4] - Quote
TurAmarth ElRandir wrote:Golden Gnu wrote:I'll be back when I can rain hell fire on the space marines  I think it's hilarious that so many from EVE posting on this topic say things like the above and "OHHH!!" !OHHH!!" "How soon can I BLAST Dusties from Orbit?!?!?!" like this will be some kinda of EVEpwn grieffest and the poor Dustbunnies will just have to cower in fear and tears and rage quit over EVE pilots uberness and untouchablility... Quote: "But Mercs on the ground wonGÇÖt be helpless. WeGÇÖll soon add the Orbital Artillery outpost on the ground, which they can use to attack EVE Online ships in space."Ref: Playstation.blog, Posted by Brandon Laurino // Executive Producer, Dust 514And I will bet that Orbital Arty Outpost will be as hard, if not harder, to take down than a well defended POS... Imagine, if you will, 5 or 10 Dusters taking control of the guns on one or two OAOs and blasting your Dust killer fleet into junk.... Personlly, "I" can't wait to see the Dusters make fools out of all the fools who think raining hellfire on Dusters is gonna be risk free... No Reward without RISK! I doubt it will be that hard to take out an OAO. More like killing a ship. But supposedly we will not be able to shoot at all unless given a code form the Dusters. No arbitrary shooting everyone on the planet, you shoot the target designated by the ground troops, that will be your only option.
And do not forget that there can be ships working for the other side shooting you as well. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E.
968
|
Posted - 2012.09.04 02:10:00 -
[5] - Quote
It would be nice if once dust hits TQ both the number of eve players and the number of dust players could be seen, as separate values. http://vincentoneve.wordpress.com/ |
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